Avatar: The Last TCG
Rules
Goal:
Get Opponet(s) to Zero Hearts in Order to Win
- Basic Bending (32)
- Master Bending (8)
- Special Bending (7)
- Special Technique (8)
- Avatar (4)
- Misc. (18)
- Healing (5)
- Defense (20)
Draw Piles:
4 Draw Piles:
- Basic Bending (32)
- Master and Special (24)
- Avatar (4)
- Misc. (18)
- Each player starts with 4 basic bending cards and 1 misc. card
- Divide the cards into 4 draw piles:
- Basic Bending (32)
- Master Bending, Special Technique, Special Bending, Defense, and Healing Cards (48)
- Avatar (4)
- Misc. (18)
- First round each player must play a basic bending card
- Play any card type after first round
- Can only draw and avatar card after third round
- Each player must have at least 5 cards in hand at all times
- Beginning each round draw 1 card from any draw pile
- *some draw piles cost mana and hearts - check "mana cost" card*
- Everyone plays cards at the same time, someone calls "3,2,1,GO!" (Setting down the cards on "Go!")
- Then calculate out how much HP your opponet(s) cards cost you
- *fire vs. water and air vs. earth do +1 damage and defense cards protect - check "damage" and "defense" cards*
Players:
2-4 Players
Recommended: 3 Players
2 Players: 30 Hearts and 30 Mana
3 Players: 20 Hearts and 20 Mana
4 Players: 10 Hearts and 10 Mana